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Unity3d angry bots
Unity3d angry bots











  1. #Unity3d angry bots upgrade#
  2. #Unity3d angry bots for android#
  3. #Unity3d angry bots android#

Main dashboard | Click AngryBotsAndroid | Build History | Click DateTime link | Console Output.

#Unity3d angry bots android#

Note: during build job, Unity may prompt you to select Android SDK path. quit -batchmode -executeMethod PerformBuild.CommandLineBuildOnCheckinAndroidĬlick Apply button | Click Save button | Click Build Now. Note: you may be prompted to enter SVN source control credentials at this point.Ĭredentials | Click Add button | Add SVN source control Username and Password.īuild | Add build step | Invoke Unit圓d Editor Main dashboard | Click New Item | Enter Item name: AngryBotsAndroid.Ĭlick radio button next to "Build a free-style software project". Unit圓d | Add Unit圓d | Unit圓d installations Main dashboard | Click Manage Jenkins | Click Configure System. Main dashboard | Click Manage Jenkins | Click Manage Plugins | Click "Available" tab.Įnsure the following plugins are installed: Subversion Plugin and Unit圓d plugin. Throw new System.Exception("Build failed: " + error) ĭownload Jenkins Binary Installer and run. String error = BuildPipeline.BuildPlayer(levels, locationPathName, target, options) PlayerSettings.productName = "Angry Bots" Private static void BuildPipelineBuildPlayer(string levels, string locationPathName, BuildTarget target, BuildOptions options)

unity3d angry bots

String fullName = pathName + "/" + assetName Ĭonst BuildAssetBundleOptions options = BuildAssetBundleOptions.CollectDependencies | BuildAssetBundleOptions.CompleteAssets | BuildAssetBundleOptions.UncompressedAssetBundle īuildPipeline.BuildAssetBundle(a, asset, fullName, options, buildTarget) String assetName = assetType + "_" + asset.name + ".unit圓d"

unity3d angry bots

String pathName = Application.streamingAssetsPath String assetPaths = AssetDatabase.GetAllAssetPaths() Private static void BuildPipelineBuildAssetBundle(BuildTarget buildTarget) String filesToDelete = Directory.GetFiles(Application.streamingAssetsPath, "*.unit圓d*") Delete streaming assets (downloaded from source control). Private static void DeleteStreamingAssets() Static void CommandLineBuildOnCheckinAndroid()Ĭonst BuildTarget target = BuildTarget.Android Ĭonst string locationPathName = "AngryBotsAndroid.apk" Ĭonst BuildOptions options = BuildOptions.None īuildPipelineBuildPlayer(levels, locationPathName, target, options) įoreach (EditorBuildSettingsScene e in EditorBuildSettings.scenes)

#Unity3d angry bots upgrade#

Note: upgrade to Unity Pro licence if you would like to programmatically Build the Player Pipeline.

#Unity3d angry bots for android#

In this post, we use Jenkins: an open source continuous integration tool to perform automated builds.Īt the time of this writing, Jenkins is available for Android onĮnsure you have the following pre-requisites installed and setup as per previousĪlso, ensure you have an SVN client installed on localhost, for example,Īs an example, let's upload Angry Bots into source control ( SVN) to demonstrate automated builds.Īdd the following "PerformBuild.cs" file to the "Editor" folder to help automate the Android build: Now, we would like to package game code once to be deployed to multiple devices. In the previous post, we discussed Unity Remote to lessen the time taken to view constant changes on target platforms.













Unity3d angry bots